<?xml version="1.0" encoding="utf-8"?>
<!--
3D FLASH TEXT BANNER
Author: StevenStark.com
Released under GPL

NOTE: All attributes in this XML are required, except 'src'
-->
<xml>
	<!--
	Options node holds the variables:
	@spacing_mod 	- 1 based multiplier for the spacing between objects.
	@mod_x 			- add how much to the x position?
	@mod_y 			- add how much to the y position?
	@size_mod 		- 1 based multiplier for altering base size of objects.
	@poly_mod 		- 1 based multiplier for altering the default polygon count for objects. Note, square needs > 1.
	@resolution 	- Resolution detail of the image. 0.04 is a good base number. Below 0.021 seems to kill Flash
	@blur_fx		- blur strength of the blur bitmap effect layer. 0 = off. 1 = painting.
	@pixel_fx 		- 1 based multiplier for adding pixels to every shape. 0 = off.
	@zoom 			- camera zoom, lower numbers show more.
	@focus 			- camera focus.
	@mtype 			- Material type. Options are: "wireframe", "solid", phong, gouraud, flat, cell, pixel3d, none.
	@src 			- the url of the image to be converted.
	@original 		- show the original image.
	@output 		- show trace output.
	-->
	<options 
		spacing_mod="1" 
		mod_x="1600" 
		mod_y="-600" 
		size_mod="2" 
		poly_mod="1" 
		resolution="0.03" 
		blur_fx="2" 
		pixel_fx="0.25" 
		zoom="12" 
		focus="200" 
		mtype="none" 
		src="http://stevenstark.com/fb3d/stevenstark.png" 
		original = "true" 
		output = "false" 
	/>
</xml>